The innovative DUNGEONFOG core mechanics can be beautifully adapted to draw entire city maps with just a few clicks.
The citybuilder coherently assembles sections according to archetypes, e.g. poor human district or elvish administrative quarters, and harmoniously sets housing structures, squares and parks.
Each house is equipped with its own automatically generated GM-notes, including residents per house, construction costs, etc. and will be used to create note-based outlines for your cities. As is customary for DUNGEONFOG map editors, notes can always be edited and expanded.
Every section can be set to a specific archetype, that will affect the random asset-pool for buildings:
Plan settlements with just a few clicks
At any time, landmarks and buildings can be placed manually. Temples, markets, towers, etc. can be planted precisely where you want them to be. The remaining space can then be filled with buildings based on the selected archetype of the section.
Each building, square and street can be mapped out in as much detail as you desire and require, including battle and dungeon maps. Let your imagination guide you without boundaries!
We have also asked Mark, a.k.a. Caeora from Blue Sword Games, to help us with the art work and assets. The assets will not only be created in his beautiful unique style, but will also pay attention to scaling & line art, so that every city you create will always look stunning - whether you play digitally or export them in high resolution.
But - to quote Guy - this is just the first layer of the onion!
Find the next clue and reveal what else PROJECT DEIOS is offering!